Notes on Wasting energy
There are two parts to this section: No energy! and Save energy.
Objective: Understand the role energy plays in our lives, and why we shouldn’t waste it
Key words: switch, power, unplug, recycling
Most pupils will be able to identify ways in which they can save energy.
Pupils working at a lower level will understand that there are things that they can do to save energy.
Pupils working at a higher level will be able to identify activities that they would not be able to do without energy.
Online activity: No energy! (10 mins)
This activity shows pupils how much people rely on energy by demonstrating what can and cannot be used when there is no energy.
Go to No energy! activity
Activity card 8: No energy!
Pupils identify the appliances in each room that do or do not need energy to work. Which of the activities would pupils miss if there wasn’t any energy?
Additional support: Pupils could circle the items that use energy only.
Extension: Pupils could draw an item of their own that uses energy and an item that doesn’t use energy in a kitchen, living room and bathroom.
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Objective: Understand how energy can be wasted in the home, and how to save energy
Keywords: energy, wasting energy, saving energy, recycling
Online activity: Save energy (10 mins)
Pupils move through the Energy Home at night and assess where energy is being wasted. When they click on an item that is wasting energy, they are given a brief explanation as to why it is wasteful, and can then choose to fix it. An animation is shown of each ‘correction’ being made.
Go to the Save energy activity
Activity card 9: Energy checklist
Show pupils how to do a simple energy checklist in their classroom in mixed attainment groups, by looking at how they could make the classroom more energy efficient. Where energy efficiency measures are already in place, discuss what these are and why they are useful.
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Activity card 10: Saving energy
Pupils can cut out the cards from the card to play Snap or Pairs/Pelmanism in pairs. For Snap pupils need one copy each of the card in their pair and for Pairs/Pelmanism pupils just need one copy per pair.
Pupils in pairs shuffle the cards and deal them. They take it in turns to lay a card face down. If the cards match (ie one card is an energy-saving tip for the other), then the first pupil to call ‘Snap!’ wins the cards.
Pairs or Pelmanism
Pupils in pairs shuffle the cards and lay them in rows face down. They take it in turns to turn over two cards. If the cards match (ie one card is an energy-saving tip for the other), then the player picks up the cards. If the cards do not match then the player turns both cards back over. The player with the most pairs at the end of the game is the winner.
Additional support: Pupils could work in pairs to match the energy-saving tip with the correct scenario.
Extension: Pupils could make up three pairs of cards featuring how energy could be saved in their homes.
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